I was thinking that it would be nice to have a 3-panel GM screen for FUDGE that we could make freely available.
Hack-n-Slash has a GM screen that is for a FUDGE system, but it would be nice to have a free and open one. Scale/Speed tables would be there. Odds, NPC creation, plot twists, critical tables, range tables.
Basically it should have all of the stuff that a GM would want to have around for quick reference. A PC just decided to go off the path into the woods, what should he find there? It might help the brainstorm if there are some general twists that a GM could roll for or just pick from.
What are your thoughts?
I made this table for ranged weapons, specifically hand-drawn bow.
These values seem to make sense based on some research. How do you usually determine difficulty for ranged combat?
Distance | Target size (Feet) | Strength Required | ||||||
(Yards) | 0.1 | 0.3 | 1 | 3 | 10 | 30 | 50 | |
10 | Great | Good | Fair | Mediocre | Poor | Terrible | Abysmal | Mediocre |
20 | Superb | Great | Good | Fair | Mediocre | Poor | Terrible | Mediocre |
30 | Legendary | Great | Good | Fair | Mediocre | Poor | Poor | Fair |
40 | Legendary | Superb | Great | Good | Fair | Mediocre | Poor | Fair |
50 | Legendary | Superb | Great | Good | Fair | Mediocre | Mediocre | Good |
60 | Legend+1 | Superb | Great | Good | Fair | Mediocre | Mediocre | Good |
70 | Legend+1 | Superb | Great | Good | Fair | Mediocre | Mediocre | Great |
80 | Legend+1 | Legendary | Superb | Great | Good | Fair | Mediocre | Great |
90 | Legend+1 | Legendary | Superb | Great | Good | Fair | Mediocre | Superb |
100 | Legend+1 | Legendary | Superb | Great | Good | Fair | Mediocre | Superb |
Great idea! I believe it would be nice for the screen to have a table with the "exchange rates" for the several traits at character creation. I've stumbled upon a player's character in Portuguese (which I'll be using tomorrow for my first Fudge GMing) which also has a small table with the costs for skill levels divided by difficulty level. This would seem a nice addition, too. And perhaps a VERY summarized version of the weapons list in the chapter "A set of weapons and armor for Fudge".
The Unexplained has a great GM screen that can work for a lot of "modern" rpg settings. I really like it, however it does employ the assumption that you are using the Unexplained version of Fudge Rules. I do depart from that version in some ways, however I still use the GM screen. I do think the Unexplained is the best presentation of Fudge rules I have found so far, however I am not a huge fan of the "setting".
The screen is a landscape style screen, and is available at drive thru RPG.